<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Artificial Invasion Devlog - itch.io</title><link>https://stringinput.itch.io/artificial-invasion</link><description>Outsmart and overcome a hostile AI on an abandoned spaceship.</description><item><guid>https://stringinput.itch.io/artificial-invasion/devlog/1676251/static-mesh-pawn-rotation</guid><title>Static Mesh Pawn Rotation</title><link>https://stringinput.itch.io/artificial-invasion/devlog/1676251/static-mesh-pawn-rotation</link><pubDate>Fri, 25 Sep 2026 03:25:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Author: Christopher Adams Published: September 24, 2026 A brief interlude before getting into the more structured part: I am incredibly proud of my work in Blender so far, as fairly rudimentary as the...</p>]]></description></item><item><guid>https://stringinput.itch.io/artificial-invasion/devlog/1676250/a-final-level-with-no-entry-arch</guid><title>A Final Level With No Entry - Arch</title><link>https://stringinput.itch.io/artificial-invasion/devlog/1676250/a-final-level-with-no-entry-arch</link><pubDate>Fri, 25 Sep 2026 03:24:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>My goals for this month have been... to be honest, nearly impossible to complete. I accepted the tasks without realizing what they require. I was assigned the final level, but work hasn&#039;t even begun o...</p>]]></description></item><item><guid>https://stringinput.itch.io/artificial-invasion/devlog/1676118/player-improvements</guid><title>Player improvements</title><link>https://stringinput.itch.io/artificial-invasion/devlog/1676118/player-improvements</link><pubDate>Fri, 25 Sep 2026 00:11:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Author: Joshua Wooten Date: 9/24/2026 The Problem: Between this update and last there has been several major changes. Firstly I ran into some new code and blueprint design for this game and had to do...</p>]]></description></item><item><guid>https://stringinput.itch.io/artificial-invasion/devlog/1676087/audio-slider</guid><title>Audio Slider</title><link>https://stringinput.itch.io/artificial-invasion/devlog/1676087/audio-slider</link><pubDate>Thu, 24 Sep 2026 23:30:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Author: Anna Rosario Posted on 09/24/2026 The Problem: For this blog post I will talk about my issues with the option menu audio slider, I was in charge of doing the audio for the game and it work per...</p>]]></description></item><item><guid>https://stringinput.itch.io/artificial-invasion/devlog/1675976/avoiding-redundancy-by-being-redundant-bad-idea</guid><title>Avoiding Redundancy by Being Redundant? (Bad idea.)</title><link>https://stringinput.itch.io/artificial-invasion/devlog/1675976/avoiding-redundancy-by-being-redundant-bad-idea</link><pubDate>Thu, 24 Sep 2026 21:02:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello! It is Charlie once more. I definitely gave myself the run around this week when designing our interactables. I set out knowing that interaction would be a persistent theme across the game, and...</p>]]></description></item><item><guid>https://stringinput.itch.io/artificial-invasion/devlog/1669161/something-something-storytelling-arch</guid><title>Something Something Storytelling - Arch</title><link>https://stringinput.itch.io/artificial-invasion/devlog/1669161/something-something-storytelling-arch</link><pubDate>Sat, 19 Sep 2026 02:50:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>My job this week was working on the story for Artificial Invasion. Solid and easy premise: the player wakes up from cryostasis, the ship&#039;s AI has gone rogue, everything&#039;s basically been turned against...</p>]]></description></item><item><guid>https://stringinput.itch.io/artificial-invasion/devlog/1669074/alertness-and-patrols</guid><title>Alertness and Patrols</title><link>https://stringinput.itch.io/artificial-invasion/devlog/1669074/alertness-and-patrols</link><pubDate>Sat, 19 Sep 2026 00:58:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Author: Christopher Adams Published: September 18, 2026 The problem: The drones needed a system to track sounds made by the player and try to look for the player when an attributed noise is made. That...</p>]]></description></item><item><guid>https://stringinput.itch.io/artificial-invasion/devlog/1669002/save-system-persistence</guid><title>Save System Persistence</title><link>https://stringinput.itch.io/artificial-invasion/devlog/1669002/save-system-persistence</link><pubDate>Fri, 18 Sep 2026 23:30:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello! This is Charlie again. This week, one of my major tasks was implementing the save system. This process began figuring out the conventional means of implementing such a thing in Unreal, which le...</p>]]></description></item><item><guid>https://stringinput.itch.io/artificial-invasion/devlog/1668973/animation-and-visuals</guid><title>Animation and visuals</title><link>https://stringinput.itch.io/artificial-invasion/devlog/1668973/animation-and-visuals</link><pubDate>Fri, 18 Sep 2026 22:55:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Author: Joshua Wooten Date: September 18th, 2026 The Problem: The problems I ran into before the version was released is the character animation and proper visuals for the ammo. Let&#039;s first talk about...</p>]]></description></item><item><guid>https://stringinput.itch.io/artificial-invasion/devlog/1668622/update-out-of-bounds</guid><title>Update Out of Bounds</title><link>https://stringinput.itch.io/artificial-invasion/devlog/1668622/update-out-of-bounds</link><pubDate>Fri, 18 Sep 2026 16:31:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Author: Anna Rosario Posted on 09/18/2026 The Problem: From my last blog post I had stated their where two ways to solve this problem and that I had chosen at the time was to the destroy the player wh...</p>]]></description></item><item><guid>https://stringinput.itch.io/artificial-invasion/devlog/1660824/delays-arch</guid><title>Delays - Arch</title><link>https://stringinput.itch.io/artificial-invasion/devlog/1660824/delays-arch</link><pubDate>Sat, 12 Sep 2026 03:06:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>My work for the past few weeks has been far behind. I&#039;ve been struggling to keep up due to external and internal factors. I haven&#039;t been taking care of myself as much as I should, it&#039;s been like this...</p>]]></description></item><item><guid>https://stringinput.itch.io/artificial-invasion/devlog/1660806/drone-development</guid><title>Drone Development</title><link>https://stringinput.itch.io/artificial-invasion/devlog/1660806/drone-development</link><pubDate>Sat, 12 Sep 2026 02:50:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Author: Christopher Adams Published: September 11, 2026 The problem: To get the more minor irritation out of the way first, the blueprint for the basic drone used in the testing level kept claiming it...</p>]]></description></item><item><guid>https://stringinput.itch.io/artificial-invasion/devlog/1660690/menu-blueprint-organization</guid><title>Menu Blueprint Organization</title><link>https://stringinput.itch.io/artificial-invasion/devlog/1660690/menu-blueprint-organization</link><pubDate>Sat, 12 Sep 2026 00:35:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello! This is Charlie, going to quickly discuss an issue encountered this week of development- though it is a less technical and more conceptual one. The Problem: As I was working on the main menu, a...</p>]]></description></item><item><guid>https://stringinput.itch.io/artificial-invasion/devlog/1660581/character-movement-and-actions</guid><title>Character movement and actions</title><link>https://stringinput.itch.io/artificial-invasion/devlog/1660581/character-movement-and-actions</link><pubDate>Fri, 11 Sep 2026 22:14:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Author: Joshua Wooten Published: September 11th, 2026 The problem: During the creation of the gameplay there was a good bit of implemented items and actions that somehow got deleted, causing quite a f...</p>]]></description></item><item><guid>https://stringinput.itch.io/artificial-invasion/devlog/1660313/problem-with-out-of-bounds</guid><title>Problem with Out of Bounds</title><link>https://stringinput.itch.io/artificial-invasion/devlog/1660313/problem-with-out-of-bounds</link><pubDate>Fri, 11 Sep 2026 17:23:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Author: Anna Rosario Posted on 09/11/2026 The Problem: A common issue when making a game from scratch is that player sometimes fall out of bounds either by a bug or a hole in the map. When player fall...</p>]]></description></item></channel></rss>