Follow StringInput
Follow
Following StringInput
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
Artificial Invasion
←
Return to Artificial Invasion
Devlog
Static Mesh Pawn Rotation
September 25, 2026
by
Culinary_Artificer
#Enemy Modeling
Author: Christopher Adams Published: September 24, 2026 A brief interlude before getting into the more structured part: I am incredibly proud of my work in Blender so far, as fairly rudimentary as the...
Continue reading
A Final Level With No Entry - Arch
September 25, 2026
by
Arch
#Blake, #Devlog, #Week 4
My goals for this month have been... to be honest, nearly impossible to complete. I accepted the tasks without realizing what they require. I was assigned the final level, but work hasn't even begun o...
Continue reading
Player improvements
September 25, 2026
by
JDWooten
Author: Joshua Wooten Date: 9/24/2026 The Problem: Between this update and last there has been several major changes. Firstly I ran into some new code and blueprint design for this game and had to do...
Continue reading
Audio Slider
September 24, 2026
by
ForgottenMusic
Author: Anna Rosario Posted on 09/24/2026 The Problem: For this blog post I will talk about my issues with the option menu audio slider, I was in charge of doing the audio for the game and it work per...
Continue reading
Avoiding Redundancy by Being Redundant? (Bad idea.)
September 24, 2026
by
CrowCode32
Hello! It is Charlie once more. I definitely gave myself the run around this week when designing our interactables. I set out knowing that interaction would be a persistent theme across the game, and...
Continue reading
Something Something Storytelling - Arch
September 19, 2026
by
Arch
#Week 3, #Blake
My job this week was working on the story for Artificial Invasion. Solid and easy premise: the player wakes up from cryostasis, the ship's AI has gone rogue, everything's basically been turned against...
Continue reading
Alertness and Patrols
September 19, 2026
by
Culinary_Artificer
#AI Development
Author: Christopher Adams Published: September 18, 2026 The problem: The drones needed a system to track sounds made by the player and try to look for the player when an attributed noise is made. That...
Continue reading
Save System Persistence
September 18, 2026
by
CrowCode32
Hello! This is Charlie again. This week, one of my major tasks was implementing the save system. This process began figuring out the conventional means of implementing such a thing in Unreal, which le...
Continue reading
Animation and visuals
September 18, 2026
by
JDWooten
Author: Joshua Wooten Date: September 18th, 2026 The Problem: The problems I ran into before the version was released is the character animation and proper visuals for the ammo. Let's first talk about...
Continue reading
Update Out of Bounds
September 18, 2026
by
ForgottenMusic
Author: Anna Rosario Posted on 09/18/2026 The Problem: From my last blog post I had stated their where two ways to solve this problem and that I had chosen at the time was to the destroy the player wh...
Continue reading
Delays - Arch
September 12, 2026
by
Arch
#Week 2, #Blake
My work for the past few weeks has been far behind. I've been struggling to keep up due to external and internal factors. I haven't been taking care of myself as much as I should, it's been like this...
Continue reading
Drone Development
September 12, 2026
by
Culinary_Artificer
#AI Development
Author: Christopher Adams Published: September 11, 2026 The problem: To get the more minor irritation out of the way first, the blueprint for the basic drone used in the testing level kept claiming it...
Continue reading
Menu Blueprint Organization
September 12, 2026
by
CrowCode32
Hello! This is Charlie, going to quickly discuss an issue encountered this week of development- though it is a less technical and more conceptual one. The Problem: As I was working on the main menu, a...
Continue reading
Character movement and actions
September 11, 2026
by
JDWooten
Author: Joshua Wooten Published: September 11th, 2026 The problem: During the creation of the gameplay there was a good bit of implemented items and actions that somehow got deleted, causing quite a f...
Continue reading
Problem with Out of Bounds
September 11, 2026
by
ForgottenMusic
Author: Anna Rosario Posted on 09/11/2026 The Problem: A common issue when making a game from scratch is that player sometimes fall out of bounds either by a bug or a hole in the map. When player fall...
Continue reading